Reviews of books that have held my interest. And things that happen along the way.
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The Captain is playing Santa for the Kids, while his old
nemesis Long John and his henchmen plan to rob him up and take all the presents
for the boys. But the band of would be
robbers make a mess of the whole scheme.
When John does get in the house by accident he is dazed from
a fall down the chimney and quickly reverts to being a big kid, playing with
the toys he had intended to steal. While playing with the toys things get out of hand and he winds up
breaking them all, leaving the kids in tears.
Confronted by the heartbroken boys; as well as his
conscience; he sets out to replace the gifts by singing Christmas Carols with
his gang. They sing so poorly at first that people throw things at them to stop.
But with a little effort they wind up singing beautifully and the people wind
up throwing presents at them instead.
Gathering the gifts up in the sleigh the band of pirates then
return to the scene of the “crime” in the true Christmas spirit, delighting the
boys and assuaging John’s guilt. In the end all works out well and Christmas is
saved.
There were only 15 Captain
and the Kids cartoons made. This one was released in theaters on December 17,
1938.
When the boys buy a new hat for Mother’s Day they don’t
expect the problems they are about to have. As they exit the store they trip
and the hat ends up in a mud puddle; ruined. Spying a nearby horse they decide
to swap the ruined hat with the one on the horse’s head. (This is a cartoon so there
is no reason for the horse NOT to be wearing a hat.)
Sensing an opportunity, the boys quickly exchange the muddy
hat for the one the horse is wearing. When the horse figures out she has been
swindled she gallops after them, only to lose the trail. She is left searching
the streets for the scent of the boys, and her hat.
Meantime, back at home, the boys have presented Mama with
her Mother’s Day gift. She promptly goes for a stroll to show it off. And then
she comes face to face with the horse, who immediately begins to chase her in
order to get her hat back. A very frightened Mama leads the horse back to the
house, and the horse actually gets inside to search room by room for what is
rightfully hers.
The boys; knowing that they caused this whole mess in the
first place; decide to do something. So, they sit the horse down and attempt to
mollify her by having her try on every piece of headgear in the house; football
helmet and lamp shade included. When the horse becomes dizzy with all the hats
and mirrors the boys push her into the bathroom, where she finds herself in the
tub with a very surprised, and angry Captain.
The chase that begins in the bathroom reaches epic proportions
in relation to the size of the hat at stake. At one point; through the magic of
cartoon reality; the horse becomes an airplane with the aid of an electric fan
and a dining room table. When they snag the electric line they take most of the
town’s power lines along with them before crashing onto a laundry “tree” in
someone’s backyard with the contested headpiece landing just out of reach.
At this point the fan; which is still stuck to the horse’s
ass; turns the laundry “tree” into a merry go round, with the prized hat
becoming the “golden ring.” The Captain
and the Kids cartoons grew out of the comic strip of the same name; which grew
out of the Katzenjammer Kids series. For a really good article about the
history of that series; with links to the Captain and the Kids strip; use this
link;
In this MGM cartoon from the early 1930's school is in session once again. One of the local kids seems to have a problem with getting his dog to stay at home alone. When the dog continues to follow him the boy ties him to a steamroller for the day. At least he thinks so...
Arriving at school the boy is greeted by an overflowing playground with seemingly more children than can possibly fit in the one room school house. When class is called into session the children all go inside and meet their very old and not so personable teacher. They engage in all the usual activities associated with school and things seem to be going well in class.
But what about the dog? Remember the dog? He has grown tired of being tied to that steamroller and manages to tow it towards the school. Somehow he becomes untied from the machine as it rolls along on a path of destruction, depositing our canine friend just outside of the schoolhouse where his master studies inside.
Naturally the dog enters the schoolhouse to "sniff out" the location of his master. This serves to enrage the teacher, who promptly throws him outside. There the unfortunate dog meets a skunk, which starts a chase that winds up back inside of the classroom. It is there that the skunk does what skunks do best, necessitating the evacuation of the entire schoolhouse.
But all is not over until the dog, with the aid of his master, is able to shed his tainted skin. This is a very simple and fun cartoon with no real hidden meanings to it. Just fun in black and white.
Ubbe Eert Iwwerks was an American animator born in 1901. His
first job was working for an advertising company in his home town of Kansas City. He was just 18 years old. This was also where
he met Walt Disney. They bonded instantly.
During the 1920’s, while working together, UB came up with the
idea for Mickey Mouse, who Mr. Disney wanted to name Mortimer Mouse instead.
UB won out and did most of those early cartoons by himself, frame by frame. By
the time the 1930’s arrived UB had grown fed up with Mr. Disney; who was a very
demanding boss; as well as not getting the credit he deserved for his
accomplishments. (To this day many people credit Mr. Disney with the creation of Mickey Mouse, upon whom he built an empire.) And that’s how UB ended up at MGM. Flip the Frog was the first
character he created there, followed by many others.
For more information about this often overlooked artist,
use this link;